Like all video games Spore uses texture maps, but unlike other games where the models are static and an artist goes in and optimizes the texture map so it looks good, Spore has to generate the texture map on its own.Įach part you add has its own prebuilt texture map, and when you color a creature every part's texture map plus an autogenerated map for the body are combined into one texture map, and that combined map that I believe in vanilla Spore has a resolution of 1024x1024 pixels (fairly low resolution for a character model by today's standards). Long version, the issue comes from how Spore textures creatures.
TLDR Spore's texture resolution sucks, you can try out one of the 2k or 4k resolution mods to help lessen the blurriness (but it's not guaranteed to work for all creatures). I don't really find his answer that rude considering he's pretty much half correct, it's a feature from Spore itself that I can't really fix without rebuilding the models, which I am not going to do since I've lost most of my interest in modding Spore. It's very rude and not the least bit helpful. You're not funny.ĭon't reply to people's questions as though you're the mod creator. So no, it's not a feature and we won't go with that.
My concerns were directed at the mod creator, dude. I like this mod but the colors/textures often don't load properly (e.g.: eye texture on the face instead of in the eyes).